I realized that i have a huge problem with "Show cage" which slows the view port down when enable it,Major lag is what i get,and even with 4 polys which is ridiculous,I mean i can import a 8 million poly mesh without any problems but 4 polys with Cage enabled
Hey, I'm trying to work out how to convert a 8 point octagonal shape into a 4 sided face. (see attached image) It's great for smoothing into a round shape for mechanical detailing but I'm unsure of the topology to reduce the outer edges from 8 to 4 whilst keeping quads or if it's possible. Thanks in advance!
needed a little break from dom war so I decided to do a low poly guy. I stumbled upon this drawing a did in grade 11 or 12 and figured it'd be a fun project. I sat down an did the model and the UVs in 4, maybe 4 and a half hours and started on some texturing but its not worth showing yet.
BUMP... Since no one answered this question, I only assume its because... 1. This isn't even possible with UDK. 2. It is possible, but now one has even tried it or know where to start. 3. I am a crazy person. 4. My question is unclear. or 5. A combination of 1-4.
Your outlet UVs use only 1/4 th of the height of your map, make it use the all UV space and use a 128 px map (512/4). It will make the same textel density with less maps. Consistent texel size + Maximizing UV space = less map = Less memory
You can still apply, but it is incredibly unlikely it being 4 years out of school. The longest I've seen is 1 year, and that's with Disney's internship program and they're weird. I think you'd be wasting your time. You're 4 years out of uni. You should be getting paid as a post-graduate.
Thanks Matt! I'm excited to see how it goes. Are you entering the environment one? Also to anyone interested, if you have a school email and want to register with gitHub, you can get a year subscription to Unreal 4. https://www.unrealengine.com/blog/unreal-engine-4-free-for-students-through-github
How did you get all 4 maps to render in the viewport ?? We had a discusion about this not long ago and came to the conclusion the only way to see all 4 maps on a mesh real-time was in the Doom 3 engine ...guess you must know the secret ??? Anyways looks pretty cool
1. it really depends on which culture we're talking about, for example i despise viking culture(which is probably the mainstream one) so i don't consume anything related to that, on the other side there's the chinese one more mythologic side and the other more fantasy(wuxia) i'm really like what i'm seeing, it's very…
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…