update characters, June 2011. Sale of single character ( not include animations ), If you need buy or custom 3D or animations, Please contact: zero0086@gmail.com
modelHi there fellow polycounters, I made a little scene primarily to test animating water in Sketchfab as well as doing foliage (for the first time ever). I used quite some know how from the wiki to get this done, so gald polycount exists :smiley: The textures were done in Quixel Suite 2.0 and some painting inside…
just thaught of a stance i wanted to draw so gave it a go, kinda went for a anime look but tryed to make it my own style so tell us what you think, critique or what ever you like, would love to know what you think, ps i kinda cheated a lil on the bricks.. but who can be -bleep-ed >:P
Hey everyone, Over the past 10 months or so, I've been working my *** off together with 3 of my friends, trying to do something bigger than we've ever done before - make a full 3:30 minute 3D animated short. I've had the help of a few very talented friends, but still the workload was intense and the schedule was always way…
I have scoured the internet and abused the forums search function in a bid to find it but alas it was to no avail. The animation short was about two WW era fighters planes. Classic propellers~ Dog-fighting over a mountainous area. It was German and British/American planes. The piece was stylized with gritty textures and…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
Bump. We're still looking for animators, concept artist, and a 3D weapon modeler. You can check our website at: www.thefinalstandgame.com, if you want to read more about it!
Hey Elastic games in Montréal are hiring in several positions to help with the final touches before we launch the game. We're looking for pretty swell dudes to join us on site in Montreal. If you think you're dope enough send an email to James at contact@elastic-games.com with a link to your porfolio or attach your works.…
Hi polycount! So I made a material with basic gerstner waves and it's all plugged into the world displacement output of the material. As you can see, despite the wireframe showing that the material is animating correctly, the normals are messed up and look unchanged from when it's a flat plane? I would greatly appreciate…