Ah dudes.. need your help. I just re installed UT3 because everytime I try and load the ED I get an error. I just got it back and then played the UT Game itself. That worked...but then random error occured. Really pissed off because the editor is fucked again aswell....I just reinstalled 8gb!!!!!!!!
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
It's mostly gpu and ram I think. I didn't see a particularly significant improvement earlier this year going from an 8 core xeon with a 1070 to a later model 16 core xeon with a 1080 despite having (theoretically) more than double the cpu power. Obviously it was faster but I'd attribute it mostly to the better gpu. I have…
Team Holy Lunatic is proud to announce that development has begun on a new single player total conversion mod based on the popular Half Life 2 engine titled: Project Phi This mod will take single player first person shooters in a whole new direction, and will feature new player models, maps, weapons, and adversaries. For a…
I can admit I am not perfectly sure I understand your issue . if the color ramp is too inconvenient you could use curve node. it's perhaps a bit easier to tweak since you can enlarge it and tweak the curve nodes very precisely . Also I would first construct a complete single height input for a single bump node. Easier to…
I have a bit of a problem : Now, why am I trying to do this : I was thinking "hey, if I could interpolate texture based on the relative height of the surface textured compared to the height of the object, I could make objects such as trees and rocks dark on their basis and ligh on their tip, only I could use two textures…
I see where there is a setting for Stereo > Dual / 3D Monitor. How do I render a video to use this setting? It shows correctly in the viewport, but when rendering to video it shows only a single image. Any help is appreciated.