Hi everyone, Here's a few characters I finished off for a game in development called Breaking Point Standalone. Details of the game in their greenlight page http://steamcommunity.com/sharedfiles/filedetails/?id=711857856 High poly renders are in keyshot, ingame renders are in Unreal Engine 4. Cheers!
So im curious about what steps I would take to get a simple grassy/hill look like this: Should I paint all the grass individually or should I make a custom brush or what? I basically want a look like above but maybe less detailed (I want to catch the general concept but still be time efficient) I would just 'try' myself…
Hello. Just a quick query to ask if there are any standalone alternatives to Quixel's NDO where you can draw, paint, path, paste and text your way to a normal map?
besides a job standpoint when some companies might prefer one over another one, what's the point of it? most suites can do anyway what another suites do
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
whats the best way to do it? for metal stuff I get it, build modular assets with borders etc, but what about for instance a cliff face or dry stone wall? would you paint the displacement on a plane, render the normal map then fudge the tiling in photoshop with clone tool?
Hey guys! We just released the new Painting Primer on YouTube which goes in-depth with DDO Painter and the 3DO GPU baker. :smiley: https://www.youtube.com/watch?v=dw4IJuu0XSg&feature=youtu.be Keep an eye on Quixel Learn as we continue to add new tutorials and information!
This is super cool, and something I will almost certainly have to look in to at some point down the line. I feel you when you say seeing things you've worked on come to life is so awesome. Used to be when I started working away at painting it was just to make a living off of it. Sure, that's still the ultimate goal, but…
What's up guys! I've created this hand painted gun based on the awesome concept art by Fernando Correa, I hope you like :) Breakdowns + Info: https://www.artstation.com/artwork/rARrJm
Hello everyone! My name's Christopher Albeluhn. I've been working hard on a tool for the past few months to allow artists to paint textures directly inside the Unreal engine without dealing with a third party app. I wanted something to quickly load up, reference the textures I want to edit, have a quick and easy exporting…