At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload. This is not a permanent job, but an on demand requirement. Responsibilities *…
I guess it is down to how big of a prodction you are working on. I've worked on 40-60 hours games with huge and varying worlds. One particular one had different races spanning across the galaxy, and due to the fact that the engine could only have 1 unique name per asset in the entire game, you had to have perticular…
This is good overall, but could use some formatting to make it easier to read. Add a title at the top, plus your name, and the date. Use more than two paragraphs. It's big solid blocks of text, which makes the reader think they must commit themselves to a long read. Shorter paragraphs (2-3 sentences each) make it easier…
http://www.seventhsanctum.com/ Pretty much generates anything from regular characters to warriors, alien races, weapons, etc. Very useful when your having a creative block (or for a future competiton maybe :P). I think im going to use it for my next character.
Sadly that's very true . Just few situations: person: What do you do all day? Why do you do on that computer? You play video games all day? (a guy ask me why I'm going out to play *insert sport here* rarely than others) me: want to say: yhm ehm, my brains are open for more stuff than running after ball..., but remain…
Usually I'm creating production artwork and recently, I have felt the anguish from what I can only describe as a slow burn. The industry folk call it burning out. It had definitely been affecting my productivity. After a long tired nothing period, I picked up the Wacom yesterday and better still, just for the purpose of…
I'm watching a coworker play through this right now. We both agree that the in-game iPod is pretty damn cool. Is it blatant product placement? Of course. Does it bother us? Not really. It doesn't bother me for the same reason I like the ads and name brands on the tracks in GRID; it makes it feel credible. I feel it adds…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…