I'm not sure if I'm misunderstanding this, so just to clarify: You have a small team of three and you're trying to make a cool new game - however in three months you'll all be out of money? Will you still have enough money to live on (shelter, food, pay bills, etc.)? Realistically three months isn't much time to build a…
Thanks for taking the time and actually look a bit in to their site. I totally agree with you on what you have to say. But I see over 1000 followers of the project so I wanted to get answers that would prove to me and everyone that they are actually serious about this,or that they arent so that those 1000+ followers dont…
EarthQuake: Now this is the kind of feedback we really appreciate, constructive! We knew before we started that it would be impossible to make all kind of art styles, this is why we went for the realistic look which is most commonly used. So if you are not going for a realistic looking game\application you are not in our…
Hi! Props for modeling the character :+1: With more realistic/complex characters/creatures, personally I prefer to create the shape first, then re-topologize on top of that shape. I think that way allows to better focus on either aspect. Regarding both, shape and topology, you should be able to find plenty of resources…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, England. We are looking for an experienced and multi-talented…
Hello, fellow creative minds. I am a student studying to do 3D environment design in videogames and fairly new here. Currently, I have 8 months left until I graduate and want to finally push for my student demo reel projects. I currently am working on three underground subway system concepts that will soon be complete. My…
Update: I have found an artist for this task, thank you. I am looking for a digital artist to paint up to 50 small scenes in a realistic style for a sci-fi indie game. The setting is an early space colonization future that has gone wrong. Earth is destroyed and the surviving colonies have reverted to a traditional feudal…
Edit: Updated with video! [ame]http://www.youtube.com/watch?v=EIX5aEqLVTA&hd=1[/ame] Downloadable video (6mb, XVid codec) --- Can't... stop... rendering! (Click for 1080p resolution) Decided to make a new thread for this project instead of cluttering up the WAYWO thread with random pics. Modelling: Modelling is about 80%…
Filter is seeking an experienced Technical Artist/Character TD to join a Research team in Pittsburgh. Technical Artists are generally responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation & rigging tools,…
The security room environment in Unreal Engine 4 is a testament to immersive design and attention to detail. From surveillance monitors to intricate control panels, every element is meticulously crafted, creating a visually stunning and realistic atmosphere. A perfect blend of aesthetics and functionality, it sets a new…