No that's just what the ESRB slaps on them. How did they SELL? While we're using questionable articles on the net as sources: http://www.tgdaily.com/content/view/33786/98/ http://www.joystiq.com/2007/09/11/study-m-rated-games-have-higher-scores-better-sales/
OH MAN CGI AND FMV WAS SO HOT THEN I really hope they get to the 95-98 era demo cds. There's some community goods on them that can't be found on the net no more. What's funny about most of the mid 90s issues is the porn game ads near the end
I'm looking for good photos of car parts like headlights, backlights and such stuff so I can do textures from it. Other details are appreciated. No racing cars but common brands like VW, BMW and so on. Maybe there are some good sites on the net. Otherwise I need to leave my dark cave and enter daylight with my cam. ;)
If I choose to make some details, say nuts and bolts in nDo for a bigger asset, is it best to just bake out a normal map edit the normal map in nDo then convert that to AO. Or should i bake out an AO map and then Overlay the one generated from nDo as well. Is nDo normal > AO sufficient or should i overlay both
Just in case ya'll are going nuts like I did. "Failed to compile shader" error, and after some digging found it was because I ticked "MCES_Constant" under Emissive in the Mobile Material editor. 100% reproducible (well for me). Un-tick and all is right with the world. Anyone confirm wanna? UDK Dec going to iPad 16GB.
Hi guys. I'm having a problem with my characters scale in UDK. I'll create an object that is 6ft; however, when I play the map in the viewport, my character is around 2x as tall as he should be. Image below of my problem. On a side note, I did not install any Unreal assets during the installation.
Hey guys, i've been trying to bake my normals from a highpoly to a low using transfer maps, with no luck whatsoever, all i i get is a purple texture (all purple) here's how i have my meshes : here are my transfer maps settings : this is driving me nuts @_@, can anyone please help ?
Hi there. Yah I haul shoppin' carts out of ponds and sell them back to the store for a livin'. Been doin' it for 18 years so gimme a fuckin' check please. Probably my favourite TV show now has a moving coming out this year and they finally put a teaser out on the net. Baked on a true story!
Hey guys, Please ruthlessly critique my Unreal 4 environment, titled Intruder. My goals were to 1) work in modern/sci-fi (i normally work in Fantasy) 2) learn Unreal 4 3) create an interior using a small modular set of pieces Go nuts, don't hold back. Thanks in advance!
Well; I felt the need to chime in here as well. Unlike most here, I have a full-time job as a Corrections Officer (fancy way to say Prison Guard); as well as a Family to look after. I've been tinkering off and on with Game Art for the better part of 7 years or so; with very little results. I've had large breaks in actual…