If I choose to make some details, say nuts and bolts in nDo for a bigger asset, is it best to just bake out a normal map edit the normal map in nDo then convert that to AO. Or should i bake out an AO map and then Overlay the one generated from nDo as well.
Is nDo normal > AO sufficient or should i overlay both
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The AO baked off of a High or Low poly mesh will give you occlusion in mesh cavities. In general that's not a good idea anymore because of real time AO getting more common.
If you end up needing full AO then High Poly baked should be more accurate then Low Poly baked combined with ndo AO.
Only reason i would use AO is to plug into dDo
If it's just for plugging into dDo then you should combine a high poly AO bake with some ndo AO generated off your added normals (Not AO from your normal bake !)