Have you tried contacting Márcio to ask permission and share your progress? Usually concept artists are flattered, and love to see a derivation like this!
fades haha, i think games is the only thing for me at this point... i wouldnt mind doing something graphic novely somewhere down the line but for now im still fucking awful so seeing my stuff in a book would be weird. thanks a bunch though! Cheers mezz! <3 Makkon, you pencil wielding badass, ive no idea why id make you…
I've noticed this trend in several advertisements for game dev jobs on glassdoor, indeed, linkedin, neuvoo where a game dev job advertised keeps refreshing in availability and ends up on the top of the trending lists for a full year, even though it sometimes doesn't exist on the company site and you're unlikely to ever…
Hi all, here's my entry for the contest. I wanted to create an epic story with an epic hero and some mythical background so here it goes. "Once a mighty and dreadful warrior, Ner has been cursed and encased in stone. Below the ancient temple in the desert cliffs he slept and waited for revenge. Wind dried his skin, sun…
Hi, First of all greetings to everyone since I am new to the forum. Here's my first concept. Some of the ideas are still in development stage - should his face be half human/beast for example? I'll see about that. He'll definitely be standing above Beauty grave holding her necklace. Feel free to comment and share feedback.…
Hey Everyone, I'm looking to animate a few walk and run cycles and am looking for a speed to animate to. For those that work/have worked in games, could you give me a common Meters Per Second of distance traveled for a character? A heavy, slow-moving character usually walks at X meters per second and runs at X meters per…
Hi, I want to create a macro for "r_TexelsPerMeter". "Enables visualization of the color coded "texels per meter" ratio for objects in view. The checkerboard pattern displayed represents the mapping of the assigned diffuse texture onto the object's uv space. One block in the pattern represents 8x8 texels. Usage:…