If you will never be close to the gun and kept it at such a low tri count there is no reason for a 2048x2048 map, MAYBE 1024 but could probably sit well with a 512 with no problem.
I thought dpi was just something relevant for printing? If your not gonna print it, it dont matter, all that matters is the resolution(512, 256, 1024 etc).
Some props I did for David Miranda´s Project " The Waterfall" http://www.polycount.com/forum/showthread.php?t=99829&highlight=waterfall More info about the project can be found here: http://www.davidmiranda.me/2012/05/the-waterfall/
Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
I am having problems trying to create a second uv channel. I can't figure out how to create it in 3ds Max 2012. Can some one tell me what I am doing wrong.
Thanks SsSandu_c! And thanks everybody else for helping out! Here's the finals on my short sword: 1502 Tris and 512 Maps. There's also a glow, but it's boring :poly124: