Hey guys, first time doing this so lets get straight into it. Inspiration: Chose the MP9 to do my skin design for, using elements from the following illustrations. Starting of with a moon element keeping in mind that needing it to be simple enough to be considered a 'Mil-spec" grade skin, but also keeping in with the…
Hi everyone, I'm having some poor results when trying to combine normal maps in Substance Designer. FIX: 1 set of normal maps had its green channel the wrong direction!!! Anyways! Also, what I see in the viewport is very different from what I see in engine. VERY different. I am using the PBR Spec/Glossy shader. In 3DO,…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
I think artists will have to worry more about tech, the more "real" things get. Example: physically based shaders (we see them in UE4 and PS4 launch titles). In the past you could just tweak stuff until the little artist inside you was happy, without having to understand anything about real world lighting physics. Now if…
Hey Thank You! Its just a Diffuse Map on the Blade. The Handle is a Maya standart material, because i didnt unwrap the handle yet. Ok, i didnt know that the logo is an american/english company. I just picked it up from google pic search. My reference is an Eickhorn Kampfmesser 2000, and thats german. I changed Name and…
Well, it sort of depends on what you mean by legacy. If you mean pre-PBR diffuse/spec/gloss, this is pretty easy to set up, simply use the default shader, and in the reflectivity tab turn Fresnel to 0 and turn off Conserve Energy. This will work give pretty similar results to older shaders. If you mean you want a diffuse…
4k and 8k is possible nowadays but you really rarely use it because its very expensive so that its possible doesn't mean its optimal. My another thought is that you should really do some texture atlasing. Anyways, making "ps1 graphics" in UE4 doesn't really make sense, it will still have huge system requirements, because…
Great idea JadeEye, I'll definitely get to work on incorporating some freckles and blemishes! Can't believe i haven't thought of that (especially since she's a redhead). BagelHero: I've been watching that video over and over while making this character and I can't seem to match their results with the same settings. Around…
heya, my main crit would be that maybe you should have tried something a little more adventurous then a barrel that said i probably would have just mirrored the other side as you haven't made anything on the object particularly unique for example dents and scratches. As for the texture it is all very samey could the raised…
Thanks everyone - @PyrZern - interesting point, because when I look at the concept i'm getting the impression that the door on the left is on a slightly higher platform, with a couple of steps up to it - which throws out the line of the wall sill when looking at a different angle. I can see entirely what you mean though! I…