Hello guys. I have something on my mind and it's been bothering me all night. I understand that 3D utilizes the principles of rhythm, form and lighting in much the same way graphite drawings or painting do. It would make sense to say that anything gained from traditional mediums can be applied to 3D. The only difference…
I can't say exactly what is causing the issue in the first place, but if you do much mirroring at all that can give you some extra vertices along the border which will cause issues. Projecting your UV's should have anything to do with this. There are two main ways I ameliorate the issue -- both are a little tedious but…
I would say it doesn't matter. From my little understanding of how the rendering pipeline in a graphics card works, the amount of sub-meshes doesn't matter. What matters though is points. Everytime you don't merge vertices together, and everytime you have hard edges/extra smoothing groups or different materials on two…
I’m back with an update on the Hair: It took me longer than expected to get a result I am happy with. There are still things that I would want to improve, but because I also want to finish this model at some point, I have to draw a line here. I’m proud of myself for achieving this and not giving up halfway and I hope you…
yes Once you get good at something you realise that only a very small part of what makes you good is the mechanical part of doing it, The vastly more important factor is the choices you make before and while you do it. There are lots of very good illustrators and comparatively few very good concept artists because being a…
I don't have specific advice for a 3D practice schedule but something I noticed in my own practice. I wanted to improve in my figure drawing so I just did an hour of figure drawing each morning focusing on doing as many as I could and repetition. After a few months I had pages of figure drawings and studies etc I hadn't…
First character looks confusing to me . Shoulders looks like its her back and shes looking over her back[adding some indication of clavicle or pit of the neck should fix that ] + her pants are eating her body .If you are up for concept artist everything should be clear so other can work of your designs if just…
This probably belongs in technical talk but its zsketch. -Append a zsphere to your model (Then you get the special zsphere rollouts on the right hand part of the screen) -scroll down to "zsketch" dialog -turn on "edit zsketch" -in draw mode draw the shit the way this guy does. keep in mind your "draw size" chances are…
NOOOoooo LOL I tried to draw a woman in a similar style to the way frank frazetta draws them...not frank as a woman arrrgh But yes those are some good points, I was reading about tones and lighting in imaginefx and the artist of dinotopia James Gurney says that the area which you want to bring focus to should be lit well…
Basically whether I should continue putting up each image for 2 frames or whether I should put every image for one. Usually animators do it on twos because the human eye cannot distinguish the difference but often times when it's done on 1s it's a little smoother. I am asking because if I add more frames and keep doing it…