The Third Floor London is looking for a VR Technical Artist & Designer. They will help design and create ground breaking immersive, interactive real time visualisation, virtual reality and augmented reality experiences. The ideal candidate will come with extensive Unreal Engine experience. They will work closely alongside…
Senior Animator (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Senior Animator (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person with a great passion for games and art in general, with a specific focus on everything related to animations. You will work…
VFX Artist (m/f) Full-time, on-site Limbic Entertainment is looking for a talented VFX Artist (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person with a great passion for games and art in general, but also a good understanding of the technical aspects and requirements of VFX…
Job Title: Senior Art Lead Reporting to: GM IN OUR MIND Sparx*, one of the leading external partners in the CG industry, is
seeking an adventurous Senior Art Lead who enjoys the challenges of traveling whilst also doing
the work you love. We are looking for an accomplished artist with management
experience to work with a…
Hello all, [FONT="] [/FONT] [FONT="]For our Survival PC/Online production in our office in Langen/Hesse we are currently looking for a[/FONT] [FONT="] [/FONT][FONT="]Technical Artist (m/f) [/FONT][FONT="]Full-time [/FONT] [FONT="]As a technical artist you have a great passion for games and art but…
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
I am Jonathan Barnett aka DeadlyNebula and this is my 3D recreation of a concept by sparrovv (https://twitter.com/ayzsuzume?lang=en) It was challenging getting all of the details from the original and transfering them into a 3 dimensional format, but it was also a lot of fun. I had the most fun with the modeling in Maya…
ASSIGNMENT TWO: Creature Sculpt I had some fun with this! The floof was a challenge but I'm overall pretty satisfied with my first crack at it! My subject was the rosy maple moth, probably my most favorite bug! They've become something of a symbol of my mental health journey this year so I thought it fitting for this…
Hello guys, So I have a new challenge to do where I work, we need to create a FPS map. So what I need to take into consideration when doing a "playable" terrain for games? polycount? keep it simple ( to avoid collision problems) etc etc Thank you!
Hi! If your goal is to create environments for games, I would present in a game engine. That way you have to learn how to implement assets and generally setup a scene, which is crucial imo. I think the works themselves look a bit simple and are not there yet. Here you could inspect existing samples (Unity and Unreal both…