Hi, I have a big problem and I could not find a solution so far. I got a character as a FBX file. I guess its made in 3ds Max with a Biped Rig with twist bones. And here starts the Problem. My plan is to use the character with the animation type as humanoid so I can change the mesh of the character easily. But I don't know…
a lot of really good advice. For a small game, there's a number of engines out there to choose from. Godot, Unity, Unreal, RPG maker, and more. I would choose one that best suits your game idea and dive right into tutorials.
Hello Melviso. Yes, PixaFlux now initializes a Vulkan device at start-up, and we've received reports that on some graphic cards it fails to initialize and crashes. We fixed recently a similar issue that was crashing on error logging, and could be the cause of this crash you experience. Could you please try again. Thank you…
hello all, currently working a project at university where i'm tasked to create a character to go inside a hunger games styles survival game to go inside the Cryengine. ill be posting my progress here and welcome any feedback. cheers all initial concept: Initial basemesh: Asset 1: New basemesh: Sculpt start: Sculpt…
Thought I'd throw my hat in the ring. I'm in a piratey mood as of late, so my character will be a grizzled, peg-legged captain. Borrowing the face of Brendan Gleeson Initial concept sketch Initial body mesh from CC. Couldn't get the face anywhere near what I want so a decent amount of sculpting will be required. Wish me…
Max Underground posted a nice series of interviews with some of the initial engineers of 3d studio (DOS, and first windows ports). A The Interview is split into 3 sections: 1. Tom Hudson (one of the main developers of 3D Studio) http://www.maxunderground.com/the_history_of_3d_studio 2. Gary Yost (captain of the initial 3d…
Frosty Barbarian! Here is my initial sculpt, all Dynamesh/ zRemesh apart from the axe. Initial Sculpt: Current Progress: Full Project Progress: Detailing: Done Retopo: Done UV: Done Texture: In Progress Presentation:In Progress I look to forward to any critique and hope you like what I have got so far :)
Game Engine Programmer We are looking for a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge hardware working in virtual and augmented reality. The position will develop tools and workflows utilizing game engine technology on a variety…
The Third Floor Los Angeles is looking for a Game Engine Developer. The Third Floor was founded to help inspired filmmakers realize their creative visions. By creating highly detailed previsualizations, our animators & artists hold an impactful role in the film-making process. At The Third Floor, we work together on some…
Our pipeline is moving fast and we need more bandwidth in regard to our level creation. You would be working for an art director responsible for the overall direction and feel of the levels you would be working on. You will be building prefabs (POI - Point of Interest) that will placed throughout the game. Here are the key…