Hey all, We're building a global community bridging 3D artists with visually impaired people and the whole traditional art world. The Unseen Art project is creating a new opportunity for blind and visually impaired people to experience art. We are involving people from all over the world to re-create classical art…
3D Artist Join our ranks! Infinity Ward, Inc. is an award winning developer and wholly owned subsidiary of Activision, Inc. It is also the developer of the critically acclaimed game Call of Duty® for PC and Call of Duty® 2 for PC and Xbox 360 entertainment console. Infinity Ward is the winner of over 100 Game of The Year…
Hey everyone! I ama about to start creating a character for a uni assignment, my workflow (Just foir your info) will be: 1) Zsphere Base 2) Dynamesh 3) Sculpt to Mid detail 4) Retop 5) Rig and skin 6) Sculpt to final level 7) Texture 8) Generate Maps 9) Piece together Unfortunatly the rig and skin step is a requirement for…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. The INT Team is looking for a Unity Developer to join our team. The team is just now beginning our full third year of development. Our project takes place in an original Sci-Fi universe…
Hi guys, these last few months I haven't been able to work on the project as long as I would like, but I've been back full time now. And I hope I can finish it before the end of the year. At the moment I am making all the props of the scene. When I finish I'll start with the lighting, since I'm not happy with the way the…
A couple of things: -Like everyone has said, your specular information is all over the place. His skin looks like it's made out of foil and the metal looks like it's factory new. Basically, like mentioned above, everything reads as the same material and it's causing him to look flat. -I'd bake the chains going around the…
Well that's some amazingly interesting infos you're giving here. I'm gonna try all that out, though I'm not sure I understand it all right away It's pretty late and I spent my day baking. It's always a hard part of the job (for me at least). - Is there a reason why you use Mikk / xNormal Tangent Space instead of "Marmoset"…
well i am not just speculating things out of thin air. i am very skeptical and critical of everything i hear and see and it doesnt matter which side the information comes from. it isnt just my oponion, the facts are out there. am i the only one capable of making the accurate deduction ? but since you ask, here are few…