Hi all, I am posting because I am having difficulty creating underwater coral and rock. I was wondering if there are any tutorial on it or free model (to look at) the software I am using is 3ds max.
I was under the impression that the figure I was gonna get with AC was that 7" tall one, not this absolute effin joke that came with the game. Did I miss something somewhere that said I was suppose to get a ~3" figure?
I got the cow i was looking for, but, every time i die, the cow caves on itself. Badly. It begins pulsating...eeeks. Umm, so, is there a way the fix this in KAT? Please tell me how. cow i was looking for: http://www.ataricommunity.com/forums/sho...mp;pagenumber=1
Hi guys I was doing a little play around with lighting in UE4. Do you have any suggestions on how I could improve the lighting in my scene? The top image is the reference I was using for my lighting. I selected it because it had a nice bouncing of colours in the scene.
I've started writing a modelling tutorial that I've been threatening to write for ages. It concerns the model than many beginners make where the model looks like its constructed out of primitives, with most of the polies making perfect squares. My problem is that I need an example, and the bloody newbies have been posting…
I can't draw well, I've tried to learn to draw using crtl paint website but I get so bored and don't know if it's actually helpful towards 2d animation (surely it is) 2d animation seems so free and creative compared to 3d (which I still love) Anyone have any suggestions to kick-start my learning process? anyone gone…
Hello, I want to become character artist and right now I learn anatomy. Where can I share my studies, and get feedback about what should I improve, where I did incorrect anatomy etc?
Hey there. My name is Timothy and this is my first post on this site. I thought I'd put up the thing I'd been working on most recently: Majora's Mask from my favorite Zelda game of the same name. I was thinking about adding some buffs and scratches to the normals and maybe add some grime, but I'm unsure if that will look…