Your last render is closer to what you need, but you need to render directly to Tangent Space. You should NOT have to do any editing/taking something into XNormal, etc. You should be able to render directly, something you could immediately use on a flat plane to approximate the grate from above. Period. Also, I'm glad to…
Hi and welcome, you work looks good, just keep in mind a couple of things while going on: pay attention to the details, in example the handle isn't that hard edged inside the oval hole, nor the upper part is that hard edged, but the transition is quite smooth. Make hard edged what should be, like the cut where the ammo box…
http://www.finalgathering.com/tut/texture/te.html got that one from here: http://www.xsibase.com/tutorials/surfacing.php more texturing related stuff: http://pages.infinit.net/njapowa/Tutorials/TXTSupportsandProjections.doc http://www.isner.com/tutorials/texture_primer.htm which I got from here: http://www.xsifiles.com/…
My last post kinda lacked examples so I found a few of some high poly creatures/heads that might help show you a more denser cage. a puppy http://img188.exs.cx/img188/8343/GM_Wire_WIP_04.jpg http://img188.exs.cx/img188/6238/GM_Body_WIP_13.jpg a head http://img169.echo.cx/img169/476/newerdude97tr.jpg high poly head tutorial…
Hey! Recently, I've been planning on remaking/updating my beginner tutorial series for Blender 3D (YouTube.com/BlenderTheory), and I've come up with a few model/render ideas that I'd like some honest feedback on. The first part of my tutorial teaches my audience the basics of Blender by creating the earth. The second part…
Hi there, I've been following this tutorial on current gen game art workflows and now I'm stuck on baking the normal maps for my low poly model. I've followed the tutorial but can't seem to get it to work correctly, I'm using max 9 where the tutorial uses 2009 but I can't see that making much of a difference. Here's the…
I've been attempting to follow some of the official tutorials for Substance Designer, and I am running into a problem with the material blend node. Whenever the tutorial uses it, it seems to overlay the normal maps of the two materials. When I use it however, it seems to just copy one over the other, and half the data is…
Yeah same, @Benjammin . I started to learn NURBS about 20 years ago and gave up because I was never able to successfully create a decent looking NURBS head, just a nasty looking monkey thing from a 3D Studio Max tutorial. NURBS were kinda hyped up back then and now there's barely a tutorial online on the subject. Even back…
Like many folks on here, I love the work of one, Artyom Vlaskin, and thought his Pirate concepts would be a great guide for a scene. My goal with this environment is to show off some environment, painterly and Zbrush skills I have that my portfolio isn't representing. My second goal is to make a Unity tutorial lesson on…
Hey guys! I've found the biggest problems I run into are usually rooted in bad workflow. I'm really trying to improve this by following tutorials, but I always seem to get hung up or miss something. Recently, I've been following some ZBrush tutorials from 3D motive, and while they are very helpful, there always seems to be…