Great stuff, doing a rock tutorial would be much appreciated by lots of people! I was going to ask what tools you mostly use when sculpting rocks.. would be cool to see a lapse video or something just to see how you tackle them. Like what cholden said, I agree that the stools are too high. but you lowered the bar to show…
I like your stylized sculpts, keep rocking. think you should take out the retro space girl, WIP face head and anatomy study. the retro space girl could use better materials and texturing. my advice is to take a really good piece of concept art, and translate/execute the design, think of it being in-game and put side by…
Thanks, I think it looks great and I like the idea of the giant skeleton. Your rocks look fantastic and your textures are rocking. I would make your grass texture fuller green though so the tall grass blends better. You can always keep the current grass texture as the blend for the dirt and the fuller grass. Any idea what…
Nice stuff so far, really geat! Only problems I have is that you have seams in your tilable rock ground texture. Im not sure how you went about making the texture, but I would offset it in Photoshop and fix some of those rocks. The wall tile dosen't look complete but also dosen't tile with the texture above but I'm sure…
The moss could use a lot of work everywhere. Its being painted on the rocks using a texture sample that has 3 masks stored in its channels that I can switch by using and IF node. The masks are then being painted on the rocks with a vector up function, so there wont be moss growing in places it normally shouldn't. I've seen…
win 7 x64 is rock solid for me. on my system (dell xps 720, 8800gtx sli) the nvidia drivers work flawlessly. only sometimes SLI turns itself off, but I had the same issue on XP. Same story on my thinkpad - rock solid win 7 x32 home premium. Only on my netbook win 7 crashes if you use HP drive guard and daemon tools…
Latest update: Exterior view: Bonus upside-down view: Interior view: Hi all, I've been a big fan of UT since the good old days of the classic game. I had lots of fond memories with the game and I really like how captivating the gameplay, atmosphere and music were. When I heard that UT was being remade I got really hyped as…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
UpUpStart is hiring an Art Director to manage the creation of art assets for a Mobile 3D side-scroller. We will allow applicants to work remotely, but would prefer them to be local to the Los Angeles area. This is a paid salary position, and will last 10months with a very high chance of a sequel or new IP. We are looking…
Hi there. I have a problem which occures sometimes when sculpting rocks in MBX. Its the fact that the rock gets stretched too such a degree that it ends up looking blurry, and is most of the time unfixable unless i have several layers so that i can go back. I know that a clean topology is important when im exporting my…