The site is kind of hard to navigate. The home button loads a blank page. The contact page take you to text of your name and no link or way to get a hold of you? Should we google your name and hope we contact the right person? Black background = not able to see the models silhouette. It's like a polar bear in a snow storm…
This might not be exactly what you're looking for, but in terms of having local backups I like to use Bvckup2 (https://bvckup2.com/). It's perpetual software, data is saved to your chosen destination (I use a separate portable & encrypted SSD to backup all my personal files, but local network servers might work too),…
DONATIONS are excepted, however we do not yet have a functional website and domain name so you can reach me at: rowinish@gmail.com or via PM, Thank you. ABOUT: Quickbeam studios is based on the east coast (GMT - 4:00) in no location in particular. CURRENT PROJECT: We have a game (currently unnamed) currently in the writing…
I made a custom calibration script (jsx), placed it in "C:\Program Files\Quixel SUITE 2.0\script\presets\Workflow\Games", by its side i placed the export profile (xml) with the same name. But there's also "C:\Program Files\Quixel SUITE 2.0\script\presets\Project" that apparently holds similar xmls as the export profiles,…
Your site needs alot of work.Few suggestions some already mentioned above. -Remove the Xbox 360 and PS3 logos unless those were used in an actual production -Your renders all have black backgrounds and some of your detail is lost in your work change it to something a little lighter but not to light and extreme as black.…
Hi guys. I have a problem. Experienced Max user here, and I was making a little stick grenade, just as a portfolio piece. Trouble is, I cannot for the life of me ge it to bake properly. Shown below are the low poly and high poly, along with the object names. The head section of the high poly has been split into multiple…
I have worked on an isometric 3RD person game, so this may or may not help. I was also in the same situation as it being a new studio. When it came to characters, I gave them 3 versions of the main character with different polycounts. It wasn't terribly difficult to produce them. Then I tested each one in the environment…