I have been #practicing doing #Materials for #UnrealEngine5. This is a #Car Paint Material #3d #3dart #3dgameart #gameart #environment #videogame #realistic #materials #realtime #lowpoly
I had a wee think on the way home from work tonight. It's not a hard script to write in theory. Is it all the materials in the scene, or all the materials in the material editor? I take it you are also using multi-sub objects? Unless I can see another way, it will only work with build in max shaders - my method wouldn't…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi, I’m currently working on this environment scene. I’m trying to improve realism, especially: - material - lighting - storytelling Any feedback would be really appreciated!
I’m starting a new personal project focused on modeling a sniper rifle. The goal is to create a highly detailed and accurate 3D model while staying true to the weapon’s real-world design, proportions, and materials. At this stage, I’m gathering and organizing references to guide the modeling process. These include…
For the baking and texturing i use substance painter and am using layering materials (Base, Details, finer details) with triplanar projection (also if i used in masking fill-layers). I just recognized that the screenshot with all materials hasnt been uploaded here before, therefore the confusions: i am sorry, this is my…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
In painter > filters > material finishes. These are sometimes part of the pre made materials inside Painter, these will always show seams unless UV seams fall in more logical places. (example: apply material finish on chest armour plates https://www.youtube.com/watch?v=ueC2qGzWrgQ&t=1276s that wont show seams) As for your…