Its interetesting to think about the shift in what people are always whining about about "every game is the same, there is no new innovative games" that would be because publishers want to actually make their money back they have to look at market leaders who have huge day 1 and initial sales surges to try and win over…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
So i'll preface this post by saying I wasted quite some time by completely over-engineering at the beginning my modular kit. I was so focused on trying to make it as modular as possible that I forgot it's supposed to be easy to use too. I'll put all the planning and stuff I was doing here to remind myself and anyone else…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
So I went back and changed to lighting around a bit trying to go by those sunset examples. Here's the result: I'm glad you like it! I think this looks better, not so much extreme warm colors.
Hey Eric, thanks for the feedback. Yeah, you're right in that it may be a tad on the dark side. The lighting and Post Processing went through a fair bit of work till I settled on this. I was trying to give the scene a bit more depth and oomph by nudging up the shadow intensity. I might have over cooked it somewhat! At this…
Per, don't give up on harassing them, particularly on their wishlist board. For several years straight I went over there and rallied the troops for basic cylindrical and planar mapping within Unwrap, and they finally listened to those of us crying for it after a few years. (Think it took two releases before they got to…
Hey there, don't normally post here but come for a sneak around sometimes... I thought I may need some technical help later on with this little project, and I really want to up my game to a better standard. I've been in the industry for a few years but sadly the games I've worked on have been poorly budgeted/financed and…
Bit Fry is hiring a Lead Environmental Artist and Technologist The purpose of the role is to independently deliver the graphic content for the project and ensure that the integration of the work is in line with technical constraints and artistic direction. Responsibilities include:* Assess and plan out the space, with…
(And fixed) Was just gonna say that the whole project will be hand painted so you'll see bits of it in there as it gets done. Still experimenting with style at this point. I have been told 'Cyberpunk Children's Book Noir'. It may be beyond me but I'll try.