I'm making a fanfiction miniseries (hopefully) of the popular game AMONG US and am releasing the first episode tomorrow on my Youtube channel. I would like the following episode to be even better. I've learnt things along the way but just had to move on, the longer I got into the episode the more I wanted to redo. It's…
I decided to start up another character for my portfolio. Being a big fan of the Guild Wars series, I've always been interested in their unreleased expansion "Utopia". Loving the artwork of what could have been a amazing profession to play, I decided to make a my own game model of the Chronomancer. Here are some of the…
Hmm searched for this but didn't find anything that answered my conundrum. Lets say I have a tube and I am UV mapping the top of it using a planar unwrap. Obviously I get this Let's say that I wanted to make that circle now straight to save myself some UV space. How would I go about doing that? Am I UV'ing it wrong in the…
Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode…
Yeah sure Go into the editable poly under the skin modifier. Press 5 to go into element subselection Selection whatever elements you want to hide Find the hide selected button in edit geometry and press it Press 5 again to come out of element subobject selection (I circled in red that icon you don't want to see when you go…
Well, today I have been working all day lowering the polycount of the high poly model to make the low poly version of it. Here is how the wireframe looks: Now, the low poly model has 36.246 tris. It's inside the polycount budget I said the other day. I want the model to have detail and not to be able to see the edges of…
I'm contemplating to pick this game up to have a closer look at the assets. Looks like a lot of care went into them and I like the up close and personal camera angles used on the characters. What deters me is my experience with the input control schemes from that developer - MGS3 Online and MGS4 have left some nasty scars…
Few things going on with this blogpost. The Civilization V link leads to the Naval War: Arctic Circle page. Civilization V is already out on Steam and has been for almost two years. What's about to be released is the new Gods and Kings pack, which is DLC and entirely separate. It's spelled Dungeons of Dredmor, and it's not…
@TeriyakiStyle Pros and cons. Some geometry layouts or styles trip up Maya's FWN. Personally I usually stick with soft/hard edge workflow, since it's nearly automatic. There are many cases where it won't give you a straight normal, it's always skewed, and in the case of the star citizen example I don't think they're using…
Hey man, looking cool, here is some feedback on the design. It's looking cool, now finish it! :D The shoulder straps with the circles that echo eachother could be cool if you made them a stronger visual element that interlocks with the rest of hte suit more. It would be nice to get some stronger value separation between a…