I wanted to make a 1970's skin so here we go, I just started and my first goal was to make it feel old and give it that 70's feel. i think it worked so far. I chose the main colors and now its adding more details and making it more complete. I think i am going for race stripes combined with metal panelling but i want to…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
Both character and world object positions are open. We're looking to fill out our art content team and really get moving on production! We have a pretty full mapping team thus far, but really need some world object people to bring our post apocalyptic world to life. As for character modelers, we need people to make the…
Big improvements from the start. I know you want to move on, but there are a couple simple things that will greatly enhance this piece. 1) Coronas on light and crystals. A small (128), subtle blurred circle (one blue for crystal and one yellow for light). Since you've got a set camera angle, these can quickly be face just…
Hey guys! My s/o Cody and I are looking for contract work. We're super passionate gamers and artists with a love for creating colorful, stylized characters. * 8+ years combined experience working at Riot Games on League of Legends * Specialties included (but not limited to) stylized 3D sculpts, low poly hand-painted…
Hello, I’m having this bug where when I try to render out the object Id pass using movie render que, I just get a couple of colors out of the Id Cryptomatte (Green and yellow), which it’s very annoying. +I’m exactly following the steps on this video: How to Render Cryptomatte in Unreal (NEW in 4.26) - YouTube +I’m using UE…
Ok, starting this thread again after the last one broke down into fights. There is only one disclaimer. Critiques are always welcome but I will NOT get into any arguments over them. I am told I do not have to accept every criticism and I'm allowed to make some art decisions for myself. Brampton Scary School An explanation…
So I brought in my low poly model and before I started to paint I turned on the symmetry plane and noticed it was off. Well After a few minutes of google searching the only solution I could find was to make a simple cube in my 3D package (Maya), export it WITH my low poly model and hide it once I load it into SP. Well I…
So I know there used to be a way of importing alternate versions of hero cosmetics into the base game files somehow. Wagamama has his yellow Templar Assassin for example. I'm not talking about modding, I just mean changing the base meshes/textures just for yourself. Now here's the deal.. I made an Axe set that of course…
Hey dudes! Just wanted to ask a quick question to those of you that are already 'there'. (or anyone really I guess) So, I'm tester currently working at Lionhead, and although it's good fun, I basically see this job as a stepping stone to an artist role - especially since I'm in the rare position of being able to literally…