continued working on this, gui mockup for the next version: so for the next version I want mainly GUI changes:* split view of the source image with its slices and the texture result area. Each side has its own panning and zooming state just like multi views in max or maya. * a toolbar with icons and rollOver description…
Try 3 things. It is most likely #1. 1. Combine your meshes in unreal using their experimental tool, Merge Actors. Turn it on in Editor Preferences>Experimental***. Then it's found hidden in the menu Window>Merge Actors. This might fix your problems most of the way. We believe this happens because each mesh will be…
1) That's what I do. I start with basemesh from 3ds Max and subdivide it in Zbrush for sculpting. Or If I start with dynamesh, I do quick retopology with Zremesher to get some subdivisions. It's much easier to work with subdivisions. 2) You make hairs with alpha planes, that's how it's done today. Mostly hand painted…
- 3 years of university (worthless, made-up degree). Failed 3 years in (out of 5 years). - 1 year unemployed. - Worked for 1 year in a warehouse. Quit. - Worked for a little over 1 year as a graphic designer. Fired. - 1 year unemployed. - "Self-employed" 3D artist for 4 years. Fired. - 1 year unemployed. - Worked for 6…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
https://www.artbyanthony.com/ I recently culled my portfolio and added what I had. I'm already working more, but I think I need more direction. So a few specific questions: * How much and what entries are actually good enough to help me find at entry to mid level work? * Do any of the pieces need more breakdowns shown? *…
Hi there once again! I have been very grateful for all the contacts I have made with my previous job offerings, so I would like to offer this job here as well: Turn character designs into animations. I already have 1 great animator working on this, but due to time constraints on her side, it would be great to have 1-2 more…
Hey guys! There are many tech saavy people here, so I thought I'd ask about my next investment: a new computer! My current Dell is over six years old and really feeling the age. I've never built a computer before, but I'm going to give it a shot soon. I've already assembled a part list. If anyone has some time, please look…
W2Studios/Seoul/Looking for freelance 3D character Modeler W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and here’s our website information for reference: http://wtwostudios.com/ For those of who are interested, please provide: 1)…
Let's say i have 1 tower object. This tower is made of 3 boxes, each one on top of the other. The animation goes as followed 1)Base of the tower (Box1) is scaled from 0 to 100. 2)2nd part of the tower (Box2) moves to position from inside the Box1 3)Same for the last part (Box3). it moves to position after animation of Box2…