Ok so there are a couple of things: - Ray tracing in realtime uses heavy denoising on some passes, because otherwise it would require hundreds of samples which would cause 1 fps or less instantly. Global illumination is the most critical one here. Cast shadows only needs a lot of samples when the penumbra is large, and…
I was looking at Paul Pepera's portfolio and I'm really fascinated with how he's added noise into his high poly renders. example: Does anyone know how this is done?
...as far as living costs and the game dev scene as a whole. For example; I hear San Fransisco has an active game dev scene but is very expensive to live in.
Hello all, I am currently struggling with giving joints names. What is the most efficient way to call them? How do you call fingers for example? Cheers