Hey Everyone, So lately I have been doing a lot of work with Super Heroes and I've grown rather attached to the Anya Corazon version of Spider Girl. So I decided to what I think most of us do when we have an obsession...I'm going to spend countless hours turning her into a 3D asset! I'm at a good point now where I feel…
Hey guys! I will be uploading over here my WIPs regarding the scene I am currently working on! I've decided to go and try to do a Diablo-inspired environment. Using some of the concept art done for Heroes of the Storm, as well as my original ones, I'm trying to create a believable scene that can be found in HotS/Diablo.…
No one can ever argue that when the Polycount Community comes together on something that the results are always a real treat for anyone to witness it. The Dota2 Polycounters have spend the last several weeks grinding away on the Polycount Community Chest Event. A staggering 40 sets and items from 100 artists for Heroes…
Hey all, ART WAR is back!! Join this year's biggest character art competition with over $18,000 in epic prizes 🏆 Check out all the details and enter here, GLHF! http://artwar3.com Theme: Heroes VS Villains Super excited to see what everyone will create this year again, if the previous 2 years are any indication it should…
@poopipe another question for ya. If you build a house, a normal sized house, would you add variation to the tiling textures/trims by using RGB masks or would you vertex paint and use decals? The mask approach I can still LOD without it affecting the look, but with vertex paint, LODs will make the vert paint pop in and…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1r.Lumen.ScreenProbeGather.ShortRangeAO 0It works with overall AO of the scene but not the…
Ok, thank you very much. I'll experiment more with grass and probably add more types of wild plants, I'm also thinking about making the flowers some kind of yellow to give a little bit of color maybe. I already worked on the statue, I don't think I have any hero props at the moment really :) , besides the building and…
Here's the progress I did for the head. In the first iterations of the face I was going more for a evil looking guy and with time I shifted towards a more friendly and hero type because that's how sci-fi Indiana Jones would look like B) I've been focusing a lot more in the rest of the body and haven't touched on its head…
Yes, if you want to draw then you can go from zero to hero in a year easily. Again, if you 'want' to. Personally I love character art but find a lot of the time only interested in doing rough sketches of anatomy or comic characters, so drawing at times can be a bit of a chore - gimme zbrush over a pencil and paper anyday!…
Slowly making progress over the past few days. Spent some time today working on one of the hero assets, the Wind Fish mural. I adjusted some aspects of my original concept. While grayboxing the scene, I saw that the room seemed pretty boring in design. I added archways and a vaulted ceiling to help enhance the overall…