Hey guys, I've been chipping away at a solo game project of mine since November. I've been doing a lot of game logic all this while and only got to asset creation last week. I tried making a cloud mesh using the world displacement and messing around with SSS and translucency. This is what I got so far. What do you guys…
Looks great but the shadows seem too dark, in fact the whole scene could be brightened a bit. The sun seems to be quite low so maybe add a bit of color to it. About the clouds, you could try to tint them a bit. The bottom part would be lit by the ground so if its a desert setting the tint would be sepia-ish. The sun facing…
Yes, I would need it to show in the viewport, as I would be rendering out an animation using ue4 sequencer. By particle sprite, you mean a mesh with alpha maps? How would I make it always face the camera though? I found this: https://www.youtube.com/watch?v=ciqcUlqZgcs Could this be used to fake the effect? Here a cylinder…
I really like this character but i think the back of the head is a bit bare. Maybe a ponytail of sorts just to balance it out with the front. Also I would take another pass at the back of those trousers. As for a weapon I can see him getting up close and personal, especially with that face and it seems to have a shock…
I ended up straying quite a lot from my 2D concept, the main reason for this was because, as this is for a university module and i had a specific deadline, i was keen to race ahead, my concept ended up not really being up to standard however i was so far down the line that i couldn't afford to start again. I'll have a look…
Feet up, loling my arse off. But yeah resyncing is a bitch and itunes has some underling flaws that just piss people off. The only reason i have an iphone is because it was £140 for a 8Gb. My only real complaint is the fact that the newer Ipod software makes 3G & 3Gs run stupidly slow, which rumor says, it is to face fuck…
Its in fact quite simple. Just copy and rotate one cylinder by 90° and use a 45° Slice Plane (when your using Max...but I think there should be similar tools in other apps) to cut both cylinders. Rotate the Slice Plane 90° to make the second cut, delete the overlapping faces and weld the border Vertices. Then you add some…
usagi:Yeah he's supposed to be inuit eskimo. But he sort of came out black huh? Could also be the fact that max is doing a weird "fisheye" camera effect in the render, anyone know how to turn that off? The face is in a neutral positon, I plan on doing some facial animation with him. Thanks for the crit. snemmy : yeah I…
this is a very simple spherical robot now it has 8500 tris and it can get more low but the difficulty I always face is how to low poly spherical shape and cylindrical shape cause if it too low then facet edges will be visible and will be prominent in texturing part so how to low poly these types one more question how to…