This is intended to be game-ready and I tried my best to be careful with the polycount. I modelled this in Maya and sculpted the small details in Zbrush. Baking and texturing were done in Substance Painter. Stickers/Decals/Alphas for textures were made in Photoshop. I aimed to create a prop that tells a story of the urban…
Hey, I know you want to specialize in creatures, but your subject matter is very niche and honestly won't appeal to a large audience. I suggest you start by practicing human form and anatomy first (since you're already using forms close to the human form for your creatures). Demonstrate this by doing a human anatomy study,…
Senior 3d artist Calling all Awesome Senior 3D Artists for iPhone games! Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a Senior 3D Artist to join their existing talent pool on creating iPhone games. Qualified candidates will link up with imaginative…
3d artist for iPhone games! Calling all Awesome 3D Artists for iPhone games for Gameloft New York! Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a 3D Artist to join their existing talent pool on creating iPhone games in one of our production studios in…
Hello everyone! First post here. I started building my portfolio and just finished this Pipe Wrench prop, I would appreciate some feedback. Thanks! Link with more pictures: https://www.artstation.com/artwork/lDQ8be
Hi guys, I'm new to this forum, but have been a regular on GameDev.net for nearly 10 years. I'm a software developer residing near Seattle who is looking for a partner who can produce quality, "low-fidelity" art that has unique style. By "low-fidelity" I mean that the types of games and platforms I would most like to…