The grip could use some more work. The front of the grip should be smoother, and both the grip safety and the rear of the grip seem too thick. The base of the magazine also extends a bit farther beyond the grip. I don't care for the color of the grips, nor for the lighter area on them. The screws are also typically inset…
Back in 1999, I saw SGI machines. The advantage the sales rep were selling was because the graphics card was integrated more directly with the processor it made the computer faster because the calculations were faster. A short time later graphics card got better and made those very good and expensive machines not worth it.…
DaFuture, what they're saying is the texture size to polycount ratio can vary so much that it's almost a rhetorical question. I mean, one can summarize to say a static object such as a mailbox that is below 500 polygons should hopefully fall in the 128x128 or 256x256 category and still shine, but that's in the hands of the…
Ok, so with the bricks on the walls I am guessing are a texture atm? Best way to approach them would be to sculpt a few bricks in Zbrush. Lets say 3 or 4 bricks and make each side different so you pretty much tipple the usage out of them. Then you can use the 2.5D mode in Zbrush to create a tiled texture. Bake out you…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
Sort of off topic here, but people seem to think adding alpha is free, the truth of the matter is that a a compressed 1024x1024 with alpha is the same size as a compressed 1024x2048 without alpha, so adding alpha doubles the size of your diffuse texture. So really, in virtually every case, if you need some details with…
you could start by organizing the parts by region, by asking: "which of these objects are Locally owned by the library vs which of these objects are Global to Pandaria?" some textures always go together, like the parts of the pillar and the bookshelf, so they should be on the same sheet. the hand rail is made from similar…
Yeah @MmAaXx , in a way that's precisely my point - comparing and evaluating multiple programs against a specific need is paramount. I am not saying that X or Z software in particular is necessarily the absolute best at it (although I have my own opinion on that based on experience and the particular kind of models I am…
I guess its finally time to start a own thread of this project. I will update this thread a few times as improvements are made with the content and with the framework. link: http://www.renderhjs.net/portfolio2k9/dmo5/ 2.07 MB of which are: - 80 KB initial flash movie load, - 2.00 MB textures [40x] & 3d models [15x] . The…
After watching the film Moon, (Great movie btw, definitely check it out if you haven't done so already!) I have decided to take it upon myself to create a mini-environment from the film as a strong portfolio piece. I plan on using the UDK engine to implement the scene. I've wanted to make a sci-fi environment for awhile…