Thanks for the for the info fly_soup. Unreal discards whether or not its inches or feet altogether and just goes off of the number so I opted out and just used generic units for the scene, it just seemed easier than looking at 16ths of an inch. It took me a while to figure out to set my snaps like that which it really is…
The face and hands are excellent, as is most of the armor. Id love to see a closeup from the hands and the armor on the arms. 3 little nitpicks, first: your folds look like deep cuts. Mostly folds aren't deep but just more "layered", if you know what i mean. Second, the anatomy of where the torso and shoulder meet looks a…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
Well Polycount it is finally time for me to get my cell. This will be my first "smart phone", and although theres a HUGE amount of different phones that are considered "smart phones" I need some help picking out which one is right for me. Facts you should know: 1) I am not a giant apple fan boy. I would actually prefer not…
Hello! Long-time lurker, first time poster here. I'm hoping to use this thread for advice and critique on this scene. This production has a deadline 12th January, so over the next 9 days I'll be updating this thread with developments. This image was created within 3dsmax, with some minor post work done in Ps. I'm in the…
Hi all, Rockstar North is currently hiring across multiple art positions for our studio here in Edinburgh, and we'd love to hear from interested parties! Our current open vacancies are; * Lighting Artist - http://jobvite.com/m?3Ricigwo * Senior Environment Artist - http://jobvite.com/m?3Uicigwr * Lead VFX Artist -…
The final people over at CGSculpt.org are running a brand new contest for all you 3D sculpting junkies. Check it out after the jump! Over at CGSculpt.org today you'll find a brand new 3D sculpting contest, Boss Battle. The contest ends September 15th - so get cracking! You can check out the rules here. For everything else,…
I'm currently working on a "how-to program 3D games" book. The first section of the revision can currently be found out http://www.Javin-Inc.com/TV65/Tutorial.rar Feel free to review the book (first section, anyway.) The second section of the book is due to be completed, but I need an artist to create models. I could grab…
For 2013 I made a new years resolution to improve my 2D art. I've always felt like 2D art was a weakness and really worked hard to improve. Here is some of that progress. Keep in mind this is about 1/10th of the art I made, and some of it is really painful to post. But I'm happy with the improvement and feel more confident…
Good afternoon, Polycount folk! We're looking for an assistant 3D artist for our project, 'Outreach'. 'Outreach' is a Zero Gravity adventure game in an authentic cold-war conspiracy setting, told from the Soviet perspective. The artwork in the game is heavily inspired by real life space stations, specifically MIR. Our…