PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…
A blockout how I first thought the shield would expand: Now I think it the first layer is folded in and only the second one is pulled out. For stabilization, I imagine there's vertical supports in that drop down once unfolded, leading to both a stand and vertical stiffness (middle joint that allowed them to fold is now…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
I must have Google drive since I have a Google account, so i can try that out. Also, the plot thickens... I did luckily manage to isolate where the stray vertices is coming from. it is one of the tightening 'silver screw' things that attach scope to the rail: Steps i took to try and fix: 1. In Zbrush. checked it…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
This looks awesome, nice work! Fun to see in your videos a couple of the sample assets I made. It looks like you've tested things really thoroughly, which is great to see, and your docs are great too. Can you talk a bit about the Merge Vertices process? I'm curious why UV seams might be messed up, since AFAIK Maya does…
Here is the low poly version, the model is supossed to be "hero asset", seen closely. One of my persistent fears is not using enough vertices to have good circles, shapes and holes.I'm not so sure if I've used too much or too little edges in general.Current triangle count: 11.100
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
It jumps? odd, I think these 3d programs are designed to pivot around a selected object or by the world space by default ... or most recent position ... so i think you need to select something and click on the option for recentering your viewport nav thing ... sorry this isnt very concise, its actually been a while since…
Hi I am a Blender modeler and I am trying to learn Maya. I could be an idiot, but there are 2 things in Maya I have not been able to figure out how to do and its driving me crazy. Question 1) How to extrude a verticie from a polygon such that only the verticie and edge are created. In blender its simply done by clicking on…