I don't think there's a way for Layout to preserve stacked shells, however you can move them around and snap shells to each other with regular point snapping. With the UV Texture Editor as your active window, go to your Move Tool options and check the Retain Component Spacing box.
Hey dudes / dudettes! I'm not sure if this is the right thing to do or if this is the right place to post about this but here goes.... I have a brand new US 3ds xl (pink/white) opened once + 3 games to sell! Monster Hunter 3 Ultimate Pokemon X Pokemon Y Total cost was $294 from Amazon. Will give discount to anyone who can…
Hi guys, since there is little people watching my thread maybe i have some luck in here. I want to model some weapons and sell them on unity store/unreal etc. What can i do, to not get in trouble with lawsuits from weapon manufacturers? For example i`m working on this…
Hey Polycount, I have an object in Maya 2017 currently with two UV sets, one for tiling materials using overlapping shells, and another 0 - 1 UV set for HP baking and presumably for blend masks. I want to be able to blend multiple tiling materials using alpha masks, for example a metal material with a rust material. How…
I need some help please... This may be something simple but I can't find out how to do it: I need to merge many subtools (a biped character and his layered clothing, accessories) into one subtool that is a SINGLE SHELL that represents the outside. I other words I need to bounce everything to one subtool that combines…
@FrankPolygon Thank you very much for your answer. You are right in many places. I don't plan on quitting my current job, I like my job. I am just looking for something that could be 50% my hobby and 50% my side "mini business". Yes, I did the math, it would probably take a longer time to actually pay for that camera from…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Heyho :) , Since i really just did 3D as a hobby and haven't had much time recently to keep on doing it and 3d-Coat also is a little overkill for the little 3D related stuff i still do, I decided to sell my license to somebody else who might have more use for it than me. I ask for 300 Dollar ($) for a professional use…
Hi there! I recently changed studio and forgot to copy a script for shell selection in maya! (similar to "5" element selection in 3ds max) I had a quick .mel to assign that to a hotkey, but not now. If anyone use a hotkey script for this and can help me, that'll be great. cheers -Manu
I'm making a simple modular road asset that will be used with the UE5 spline tool to make a highway in my scene. However it is giving me some problems when it comes to UV mapping. I'm trying to maintain a 5.12 px/cm texel density throughout my entire scene, but doing so with this asset gives me UV Shells that are larger…