So I made a house with a roof. textured it nicely and DDO did a good job but when i preview it and spin it around, I see that it's either in "single sided mode" or the other side of my model is missing. I mean I look at the roof and it's good but then I spin it around and look at it from below and it disappears. Ideas?
Is there a way in Maya to get the opposite side of the characters rig be set into the same translate, rotation, etc. of the main side you're working on without inputting the values one-by-one?
So! I've run into a bit of a problem on a scene I'm working on here. Quite a biggie tbh. It seems to have started when I upgraded to the latest version of UDK. It would seem as if all my 2-sided materials suddenly started to flicker. With these dark and bright squared popping up and disappearing again over a frame or two.…
Nice rips man. Subtle Noise on the plastics reads very well. Looking forward to textures! Edit: only strange spot i see is on the back of the slide. Looks like the piece is mirrored, and the left side baked occlusion. So it carried to the other side. Only little thing noticed really. Edit2. But judging by the details on…
Yep, fault of the lighting, not normal mapping. There's a set of slides from a conference a few years ago, which I just saw again yesterday, that attempts to deal with issues like this. I'll dig it up.
Hey, new to posting and 3D but I can't find anything on this (that is if you can even do it.). I want to start doing low poly character with hand painted texture but I want to figure out how to use 2 sided polygons. I have heard it used before but not a lot of info on how to do it. For example, if I wanted to do a…
joeriv thanks but Im a little confused, I cant find the folder you were talking about with a chamfer/bevel would I havto remap the model? I was under the assumption that a group of polys that are planar that have the same smoothing groups would be..well..flat? The other side of the slide came out just fine and it has alot…
I'm wondering if there is anything to watch out for when normal mapping a double sided polygon, like for palm tree leaves, cloth, or something like that. Are there any special considerations when baking and working with double sided polygons or is it pretty straight forward?
Hey guys, im triying to extract something, but i want only ONE SIDED, not Double. Whether i click on double or not, it makes always the same. Double Sided. So whats my failure=?
Dear All, i would like to ask what do I wrong: I tried to use clipcurve, but it always clip the same side of the model. I drag a cpli line and press alt key, however it changed the white dotted line to a grey it clip the same side as I would not press the alt. What do I wrong? thank you very much ps: sorry for bad enaglish