Yeah, the PSP has nearly the same poly-chomping capability as PS2. It just has crap for texture support Btw Ozy - nice meeting ya the other night! Hope you're having a good time at 5000ft.
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
So did you pay for any of those games you played...or did you steal them all? I'm just asking cause you sig says: ps3 mod chip how to burn ps3 games Stupid faceless developers. I paid for my console, Why do I have to fork money over for games! Hahaha..and you are actually selling them too..awesome, you rock!
Infamous 2 DLC! Gotta admit it makes me a little proud :poly142: This isn't for most sales, mind you, but for the fastest selling game. You can get the DLC for a mere $10 without needing to own Infamous 2! http://ps3.ign.com/articles/121/1212317p1.html
Click the link in Jermaine's post on the last page ;) Smart move for them to provide just enough on-board storage, then allow for a large hard drive. Keeps costs down. This way I would prefer to go with a white one with just the 8GB onboard (shiny black controllers, have console makers learned NOTHING?) and then get my own…
Leading Southern California developer seeks a Network Programmer for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
Hello, a brief introduction about myself. :) My name is Jonathan Janevski. I am 21, currently a student studying computer science and embedded systems at Southern Adventist University. I love programming, technology, and science. I am a game addict, which has lead me to game programming as a hobby. I program in c/c++ for…
"current gen" is pretty ambiguous right now. Are we talking 360/PS3 gen, or XB1/PS4 gen? More polys. Most Xb1/PS4 gen games I'd imagine are using some kind of PB rendering (the ones simulating realism anyway). Mari and substance designer/dDo would probably be a good start for materials.
Hi, so I have recently been upgraded to cs4 at work and I am totally hating it, I thought cs3 was bad but cs4's bad performance and new interface are just frustrating. Please note we're using cs4 not extension 2 so maybe extension 2 fixes some of the issues? Any ways I thought I would share some tips/work arounds if you…