I'm holding off on painting for now (the colour seen here is only rough vertex colour for concepting/sculpting purposes); at the moment every model is missing vital texture maps. I'll batch paint all the models once I've figured out the UV layout; there's a number of gameplay mechanics that could affect how I do the UVs,…
Okay I'm gonna talk about the stickers because they were a pain. I haven't found any good resolution picture of them I've had to improvise. They needed to be perspective free, so I open an image on photoshop, rotate it, use the camera raw filter and delete any perspective, cut them and export it as png. Once exported I…
Hey all, I'm expanding my horizons to better myself in more software. I currently need help in how to lerp or blend vertex painting in maya. I know how to do it in unreal and 3ds mas, but I need some help because I need to start using maya more now. If someone can help me out with a shader or point me in the right…
dang, I pretty much finished writing this whole post and then for no reason at all my computer blue screen of death on me. Anyway, At work for about a year or so I've been doing a bit of hand painted characters although these characters are really simple and have relatively fast turn around I wanted to see what I could do…
Hey everybody, I'm back with a question regarding UV unwrapping in certain situations. I've seen countless tutorials on how to unwrap, and I'm not having trouble with that specifically... but when using a 3d painting program like mudbox for texturing, is it okay to skip the more painful parts of unwrapping and just use the…
Here's the raw model as it arrived. This is printed with the 'White Detail' material. Painted with acrylics. Overall I think the quality is pretty good. It's not as detailed as a commercial model like a Citadel miniature or a model plane kit, but the plastic is softer and slightly bendy which makes it feel more like a toy…
We have no plans to improve the painting in SD at this point. All painting efforts are going towards Substance painter which is much better suited for this. Smudge tool and other things are coming very very soon to SP. We have plans for a hard surface tool in SD though, that will facilitate the creation of panels, straight…
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
bricks are ace dude! question: are you using basic lighting at this point or are you vertex lighting it at the moment? Either way looking incredible and looking forward to more! (if you paint some more stones do a little vid of it , I always love to see peoples approaches to hand painted stuff :D )
Thanks guys, Yeah that's kind of the point, people keep saying they like my hand painted work but in reality i'm quite a novice at the traditional methods of painting in photoshop, with weird ass brushes and what not.. Guess its something to work on. :) I know it sounds weird, but it usually works out for the better (for…