Hey everyone, I was hoping to get some critiques or overall thoughts on this scene that I have been working on. The concept is from Tuomas Korpi and the scene is built in UDK. Thanks,
An Environment I've been working on for a few months. First time using Zbrush to create textures and first real project working in Cryengine 3. All assets are my own. Would love to get some feedback from you guys.
This is a quick project that I took 4 days to make from scratch. I aimed for a cartoony look with emphasis on particles (particles made with Blender's particle effects. I also experimented with normal mapped mirror surfaces. On the subject itself, I wanted to portray lakeside beaches that are found in Finland, in a sort of…
Hi! I want to make a small nature scene. I have recently been working on a ground texture. The texture is made in Substance Designer. The images are captured in Toolbag. My plan for the scene is to add foliage like some bushes\grass and maybe some flowers. Any feedback would be greatly appreciated!
Hi, I am starting a new project - Wood Road - based on photogrammetry technique. First raw tests of 3d scanned road and some oak leaves. Road is 680 triangles with albedo and normal map, leaves are on a single plane with albedo and normla map.
Had a lot of fun learning how to use photogrammetry in Speedtree with this piece and cutting together a showreel, which is on my ArtStation post along with a breakdown, cheers! on my process https://www.artstation.com/artwork/e0EJPZ
Hello everyone :) Currently I'm working on some large environment project. I want to make it a part of bigger photo-digital art project and mix it with photo session, photobashing, digital painting etc. Current version: All c&c are welcome :)
You guys are on kotaku ! Good job, crazy art ! http://kotaku.com/damn-ori-and-the-blind-forest-is-so-beautiful-1692995304?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow