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The lake in the northern forest

This is a quick project that I took 4 days to make from scratch. I aimed for a cartoony look with emphasis on particles (particles made with Blender's particle effects. I also experimented with normal mapped mirror surfaces.

On the subject itself, I wanted to portray lakeside beaches that are found in Finland, in a sort of exaggerated scale.

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  • Lucas Annunziata
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    Lucas Annunziata polycounter lvl 14
    Hrmm... The non-organic assets in the scene seem really out of place since there is little to no texture detail in them, whereas the trees and tall grass look more realistic. I would pushing for a more cohesive scene by stylizing the trees and grass a bit more, and adding some wooden textures to the structures you've got built there. And what's with the paper cutout dude jumping in the water?
  • Deathstick
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    Deathstick polycounter lvl 7
    ^^What he said with regards to how currently it looks like two very separate visual treatments. I have a feeling staring at how Maxis handled the visual style of the Sims 3 or 4 could help you find what you're looking for.

    They are slightly different, the Sims 3 being cartoony-realism/ie more noisy in their texture work due to the wide variety of patterns, and their natural environments more closely mimic realism, and the Sims 4 which places more emphasize on clean, hand-painted aspects with a little more relaxed texture noise so the geometric shapes themselves carry more weight.

    Both might work for inspiration as to what your trying to accomplish, just depends on taste.

    I'd also think a bit more about how the structures themselves would actually be made in real life. More specifically, the dock. Currently it looks like you have a large solid board underneath the planks, which I think kind of defeats the purpose of having planks. The board underneath the planks should be a supporting structure, not the structure itself. (IE, they'd be more likely to be two planks running perpendicular to the top planks which are nailed into it, rather than what you currently have now.)

    It would also be beneficially to have some of those planks and boards warping a bit and offsetted. As of right now they are "perfect," which is an easy way to make something look artificial, especially docks which by their very nature tend to be in some sort of disarray. It also does you no favors to have something with perfect edges surrounded by an organic environment, so I'd work on the shapes as well as the texturing.

    Best of luck!
  • fab-camp
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    fab-camp polycounter lvl 6
    ...also you would expect these two poles to sit on the left end of that dock, rather then on the right... no ?
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