Hello! I've been having this problem lately when importing my CAT animations from Max to Unity. I've been following Milos Cerny's tutorials so far (https://youtu.be/V2rJh66-VyY) but I'm not sure bout which step I'm missing to do this correctly. I know his tutorial is for Unreal, but I'm pretty positive that it should work…
Hi there, Has anyone noticed the vertex snapping bug in 3dsmax 2017? I am unable to snap my pivot to a specific vertex. This is highly annoying. Does anyone know a solution or alternative for this? many thanks.
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
Can you distort a texture map in 3dsmax (optionally based on another map)? Per-pixel distortion like the photoshop distort filters or the substance pixel distortion?
Hey, I tried searching for hours and cant seem to find my answer. I remember using a plug in a few years ago to show the polycount as tris in the view port. ('7' Keyoard shortcut) I also see this in a lot of peoples screenshots and images of models they are showing. Any one happen to know the plug in, or how to enable it…
Im in the middle of texturing my character under 3dsMax, when just figured that my whole unwrapped mesh wont fit in a single window. So i load up a Multisub-object, break down my mesh in 3, assign an Id to each pieces. How am i going to texture my character, if it doesn't fit in the texture area ?
Hello. The MaxScript documentation has a section precisely on this (in item "Finding the corresponding vertices"): http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-CBBA20AD-F7D5-46BC-9F5E-5EDA109F9CF-1078.htm#GUID-0D91093D-1C6E-450F-A694-D43942DE9549 Then using the following: -…
Just grabbed this script: http://www.scriptspot.com/3ds-max/scripts/advanced-painter Seems it isn't working properly. Its giving an error. I am using 3dsmax 2014. I am looking for a brush that can be used to paint geometry say grass or leaves on another geometry like wall or floor. Any recoomendations? I found one called…
Hello, I am trying out pixel/lowpoly models, and I have run into a problem. [sketchfab]33012d557e94421caa5523ff3c822fd1[/sketchfab] As you can see, the texture is all blurry on Sketchfab. However, on 3dsMax itself, the textures are crisp and pixelly on both viewport and render. Is there an option on Sketchfab to adjust…
Is there any decent hair plugin for 3dsmax or 3rd-party external program(.OBJ/3ds/lwo/fbx/dae) that could actually generate GEOMETRY ? I cannot use any one using after-effects, atmospherics or post-processing. I need a mesh modifier that could generate the hair's geometry... and free if possible, pls ! thanks.