Hello fellas, here's something of a tutorial for beginners, or perhaps advanced artists new to the game art. I use the word beginner loosely because this is NOT a complete step by step tutorial and it assumes some familiarity with the software. I made this as a demonstration for my classmates to introduce them to the…
I'm making a game with some people, we're all new to this, we have only one experienced artist but he's unavailable right now so I figured I'll just ask here. We're using Unreal Engine 4, and it seemed a little excessive to me to make a different texture map (in Substance Painter) for each single environment object. To…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Hey guys, i'm trying to make an instant hit weapon do specific area damage on a spawned pawn(CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA) with some physic assets (SK_CH_Corrupt_Male_Physics). If i enter ShowCollisions in the console i can see the physics assets and that he already comes with cylindrical collider that was…
Hey, So I actually finished about a week ago now and only just thought to put it on here but here it is. I wanted to create a game ready dumpster asset, so i did a low poly and a high poly bake to get some practice in. My main focus on this small project was just to improve on my texturing skills in Substance mainly adding…
A little bit of a dilemma here and not sure which technique to go with. I have an asset (a desk) that’s about 4 times as big as it needs to be for being a unique texture. But on the other hand if I use tiling materials, there’s will be 3 of them and they will only ever be used on this one asset in my scene. So, shrink down…
Sorry, I couldn't find a better way to word the question. Basically, sometime ago I've read that its more performance friendly to have one larger sized texture than multiple smaller ones, like say (1) 4k texture vs (4) 1k textures (though I don't know how true this is). I've only been doing 3D for personal/portfolio type…
Hello all! We are looking for someone who can create assets for our in-development virtual world. Following are a few examples of some structures we would like to create. We'll be changing it up - but we are looking for similar types of designs. Also we will need more assets as we develop, so we would like to find someone…
I just took a look at Synty Studios and for me its obvious why they sell well. 1. A lot of generic stuff that can be combined from different packs (and each pack has a lot of content) 2. Consistent quality and style and it looks good 3. Works perfectly for mobile as the assets are easy to read and have a low hit on…
Hello everybody. I am working on a scene based on the image below, from Alexandre Dibone (https://www.instagram.com/alexandrediboine/) Right now I have finished blocking the entire scene, and have a couple of textures in place, for some of the wood parts, and the walls: I'm not really sure on how to tackle my next steps,…