If the old mesh is still skinned to the skeleton and you have both the T-Pose and sitting pose, you can put the skeleton in the T-Pose move your new mesh so both meshes share the exact same space, apply the skin wrap modifier (instead of skin) to the new mesh and target the old mesh. As the old mesh deforms it will deform…
Wrap does what you want in principle...the only difference from your case is that you have to set up point pairs manually yourself. I think the point pairs are stored on the surface of the mesh, not in world space. So if you had an initial wrapping setup and needed to adjust the high polys shape and position, the point…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…
Ill explain the wraps below. And yeah sure, when I have some time I will take a look :) The wraps are made in 3ds max, made using relatively simple meshes with a shell and turbosmooth modifier on top Before that I had to get my head around how theyre actually made IRL, so I did some practicing with some shoelaces :p this…
@Joopson Thank you so much for the kind words! I love the Spotify comparison 😍 - that's exactly the kind of art discovery experience we're going for. Actually, now I'm wondering if we should do our own "year-end wrapped" showing people their most viewed artists! What do you think? And since you mentioned Spotify - we do…
Since you already have the sewing pattern, you could try the Cloth modifier. Trace the two shapes with splines, apply the Garment Maker modifier or Subdivide set to Delaunay, copy (edit: reference) and arrange very roughly like shown by Eric, define the connected seams and simulate in place with some internal pressure. If…
Maya 2015 introduced shrink wrapping in Maya, is there a script whereas I can paint on a mesh and only those parts of the mesh will shrink wrap to whatever object I selected to be shrink wrapped too ?