@Noth I agree, Remember back with earlier Godot versions it was really rough and yes very unusable, but Godot even at that time showed potential. Great to see how far they have come especially now we seeing projects like Return to Vostok being developed in Godot. With Blender I only really am getting the hang of it due to…
Hey all.. Loooong time since I've posted anything here. For the past two years I was working as a level designer / generalist and recently became free. I've finally had the time to work on learning the Substance suite. Here is a shield I'm working on. I was inspired by the weekly Substance challenge. And thought it would…
HI! this thread will be documenting my Final year project at Staffordshire university and hopefully help provide me with the opportunity to receive some feedback, outside of the university :D For my FYP I am going to be using a concept by Nikolay Razuev from 2014 called Viking village…
Hello fellow Polycounters After having done my first environment, it's time to start a new one. I learned so much in the first one and I'm looking forward to seeing where this one takes me. As a challenge, I try to document it as well as possible. So here are the 3 main concepts I'm taking as an inspiration for the…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
thanks for the feedback guy's very true about the candles that is because they haven't got a light source yet i have only just finished texturing it, the rest of the lights are not very influential atm, slight orange hue but not strong enough to notice, As this is for a college module im not taking it into udk or unity…
This looks really nice! One thing I noticed is your tires don't seem to bulge at the bottom where they press against the road or floor. Kind of makes the car look like it's floating. Also, the rims seem to be all perfectly aligned, but some could be rotated a bit for realism?
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…