Hello. I would like to ask you about your advice. Right now I am learning texturing in Substance Painter. I am watching various tutorials and in most of them I hear phrases like "Greatest thing in Substance Painter is that you can work on each channel at once". And the more I think about it the more it seems uncomfortable…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
I'll quote Michael Parenti (who just died, RIP) from his book Blackshirts & Reds: “The very concept of "revolutionary violence" is somewhat falsely cast, since most of the violence comes from those who attempt to prevent reform, not from those struggling for reform. By focusing on the violent rebellions of the downtrodden,…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Thanks! Prior.. oh god REZ is so good. If we ever do a sequel I am going to force Design to add in some of those rad camera angles like in REZ. Surprisingly.. It handles REALLY well with touch controls. A lot of games suffer because of that stuff.. and most games overcome that with forced auto-scroll.. But it works out…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Thanks! I checked the tutorial. It seems very useful for the Niagara/particle part of the portal, especially for the outer energy rays and the dynamic feeling. I think I’ll use it more as inspiration for an extra VFX layer around the portal, rather than rebuilding my whole effect from scratch. For now I’m going to first…