so i got sent a bunch of *.uasset files exported from someone else's install. i can't find any obvious way of importing these into a project here on my computer. drag&drop fails, import dialog does not know the file type, migrate function is not applicable... anything i have missed? engine version is matching on both…
As you probably know, the VertexLitGeneric shader in Source doesn't allow a specular map when there is a normal map. Instead, you must dump the specular mask into another map's alpha. Here is a new video showing you how to do that quickly inside Max without having to open up a bitmap editor. You can automate this with the…
Now that substance has been fully integrated into adobe, I want to know how I can transfer my account with active substance indie subscription into my main Adobe account. Also, this is the end of linux support, isn't it? :( Edit : Oh I am so sorry, it's literally on the homepage of the old site lol.
It's been quite a while since I finished this character and now I finally can call her done and posed. https://www.artstation.com/artwork/lxzPzV Time to move on some new stuff. The whole progress was streamed and available on my Twitch: https://www.twitch.tv/nimlot26 Also don't forget about my Patreon where you get the…
[moderator note: this was originally posted in a new thread; it has now been merged into the larger discussion] If admin/mods want to more clearly clarify which specifically you are obviously more than welcome to "fix" the title: Feel like he is still kind of kissing arse but to each their own thoughts.…
2 youtube vids [ame=" https://www.youtube.com/watch?v=z59MvqUWfDw"]How it is to work as a professional Artist - YouTube[/ame] [ame="https://www.youtube.com/watch?v=owYaZ_cxNzI"]3 Realities of Working at a Video Games studio - YouTube[/ame]
I'm working on this character for a game development class and I have this characters high poly sculpt completed. I've started on the retopology on the individual objects. The part is confuseing me is 1 how do I make all of the objects share 1 uv map, and then 2 how do I go about baking the normal, ao, cavity, and diffuse…
If you remove the Merc badges I'd say you're within your rights. It's your design after all, based on a Merc design. I've yet to see a cartoon Merc driving about town. Copying or being inspired by other designs is part of design. There's very little in this world that is completely radical, unique, or not inspired by…
Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, 3D engine specialist, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay. <u>S.A.M. Stealth Action Multiplayer</u> Working Title: <u>Project Stealth</u> =>visit us at…