Hello! Torn Banner has recently brought it's item workshop online, with a fancy new uploader built into our SDK! We've had documentation up for a while, but were really hoping to make sure its clear enough for anyone to understand, from seasoned pros, to enthusiast modders. If anyone would be willing to read through,…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
Hello everyone. I'm Mrtwo, but I normally go by The Horse strangler on steam. I work on many things, but recently I've taken to creating custom effects for many of the Dota 2 heroes. Feel free to message or add me on steam. Also free feels to talk to me about any particle ideas you might want to collaborate on! RECENT…
Hi everyone, I'm looking for some help on making a material for a worn down glass floor. I would like to make it look like many people have walked over it. I have tried to find pictures of what I'm looking for but at the moment I have not come across any. I will keep looking for some references to give people a better idea…
Wanted to ping the group and see if anyone has any low-poly tips and tricks... Currently I'm working on queen of pain (pics below of the high poly). Her low count is 450 on the head... right now my upper horns clock in at 80ish, and lower horn at 50ish poly's hair at 280ish. (leaves about 70-80 poly's to chop down or 30-40…
I'm working on 100% procedural wooden planks with worn paint. Here is the latest iteration: i added functionality in the graph to adjust plank size, paint erosion, nail position, paint and wood color and all that good stuff. The first (and perhaps most successful) part of this graph I tried to figure out was the paint…
I quit my honours year half way through mostly due to other things happening at the time. I gradually found out my dissertation subject was already something sort of done and I was shoe horning in an excuse for character design. Also, I didn't want to write ten thousand words about any thing, fuck that I'll just take the…
Looking to create some worn old castle walls and just looking to see if anyone has some good workflows for this. I need some portions of these to connect to one another. One plan is to sculpt in zbrush then just use a tiling rock material to texture the stones/grout. Is this a good approach? My main concern is getting each…
Hi! Congrats on finishing the project :+1: Presentation-wise, I think currently the lighting doesn't help to sculpt the model's features. Perhaps start with a 3 point lighting setup. When choosing the background, I'd be careful with contrast and think about how it affects the character lighting. I think white background…