So this is what i have so far for my Sci-fi project. If i am being honest i want to change most a fair bit of it before i will be happy with it. Mostly the textures need a lot more work XD.
Toggle Wireframe with F4 for 2.79 (https://blenderartists.org/t/wire-all-edges-visibility-toggle-script/687050) I am looking for a shortcut key or addon and/ script to help toggle Wireframe on shaded like the picture above but for Blender 2.8.
So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it…
You could just use alt+x for xray mode. Or apply a material with 0%opacity to the model and see it in wireframe all the time. Or, set some keygframes and have the opacity of the material in diferent values for diferent frames. 100%opacity at frame 1 50%opacity at frame 2 0% opacity at fame 3 and cycle through the frames.
i was wondering if there was a way to center my 2d texturing viewport on the last brush stroke made in the 3d the viewport. this would be helpful in quickly finding small pieces in uv shatter work.
Hey guys, really new to Vray but i have run into a small snag. I have a scene that has a bunch of objects all with the same lambert applied, and when i try to render in Vray only a very few of them actually show up, the others dont appear at all. Its just black. And its not like they are not lit because they dont block any…
OK ok, risky thread here but a very interesting one if you think about it. 60 frame per second! Ha! The famous 60 frame per second that most PC gamers acknowledge daily in their games. The same thing can't be said for consoles users knowing that most games nowadays on consoles can't catch constant silky smooth 60 frame per…
I'm working on a strategy project and we use 3D to render image sequences for animation. For the purposes of optimisation I have to render only animated parts of an object. I use Crop render mode in Render Settings but this way I have to manually resize the desired region and I don't see how to make it more accurate.…
I have just gone from max 8 to 9.I have a lo poly model i am working on.If i select the faces of the body and click hide so i can work on the arm they disappear,but when i switch to vertex i get a wireframe of the body appear.I cannot do anything to it but it is there.can anyone help?