That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @GrubberI will work on adding that in. The majority of the stones average around 5-8k though and are…
I've read that there is a dropdown menu for perfomance options at the top right of 3DO window. Here is how it looks in my 3DO: I see no perfomance options there. Also I don't know how to turn on Unity 5 viewport so I could match roughness. any tips?
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hey guys, I am making a thread for my Halo 5: Diving suit project. Concept is by Kory Hubbell. Time is limited as I am doing full time studio work + Freelance after work, but I aim for as many updates as I can till the project is done. The goal is to finish the low poly and get this into substance painter. Old…
This is a project that I have made for a client. I wanted to learn about Unreal Engine 5 and use it for ArchViz. It took me about 86 hours to create and I learned many things! The landscape is a photobash I made using Photopea (online Photoshop alternative). Thanks for your interest and I hope you like the house!…
Watch Tor Frick Create Amazing Robots in Live Streams! Tor Frick is undergoing a 5 day challenge where he will create
a robot a day. He created an amazing
robot today in an 8 hour stream and will start a new project tomorrow. You can watch the live streams each day here: https://www.twitch.tv/torfrick He has also added…
Hi, We are currently working on "The Witness" and looking to hire a strong artist for modelling/texture work for a contract of about 5/6 months to help us finish the game. If you are interested please apply to job-application@thekla.com and leave a link to your online portfolio/cv and any other material you find relevant.…
Hey, Polycount! I wanna share my latest article with you http://www.paulhpaulino.com/5-tips-to-help-you-break-into-the-vfx-industry/ I wrote a few tips and thoughts about my experience for those who aspire to work in the VFX industry. I spent a couple months collecting and observing patterns around me so I could bring a…
I'm running into a weird z-sorting issue with the standards shader in Unity 5. I have a prop with transparency. When applied to the model in render mode cutout. Things look fine. When render mode is set to transparent, the model has sorting issues. I recorded a 2 minute video explaining and showing the problem. Any help or…
Hi Guys! This is my 3D model for a video game project that i done with my partner, is a space combat games called 'Starshatter Wars', which is inspired by a sci-fi TV series, Babylon 5. I appreciate your feedback and critique for this model. Sorry for the large files , i took this from Dropbox screenshot, and it convert it…