Hi guys. Please help, how to correctly and fast model this? https://www.screencast.com/users/OrestSand/folders/Default/media/fc4f6b02-34ab-4bb4-86d8-4807130263b5
The number of VC verts doesn't always match the number of geometry verts. You can use a command to match them up, and use getNumCPVVerts instead of numVerts. http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/files/GUID-5702AD16-5D90-4B74-A7E7-F49A8B6903C0.htm I was able to reproduce your problem with your code, and the…
3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
If it looks fine in UDK, that's all that matters. Max is only a tool to help you get there. You might also try the settings in the Configure Direct3D dialog, specifically turning on "Redraw Scene On Window Expose". http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-4FB6180F-7C21-4B0E-903B-D25974C92FB7.htm
Actually it works well for the one I admin. Only 8% get through it. The rest never make the first log in so it makes it easy to clean up as I just delete anyone who has never logged in. That still ends up 2-4bots a day I have to seek where their ips come from. BTW Invaluable. http://www.stopforumspam.com/
That sounds like a pretty good plan. The structure has a lot of unique qualities to it but I think you've found the right mix of techniques to use. There are probably 2-3 other ways to tackle it as well so I don't think there is one right answer. Besides most of those other ways include factors outside of this singular…
anyone knows a way of making 3dsMax remember the sub object orbit point of interest after leaving selection mode? this is so annoying, I can't believe it. edit: seems like in later 3dsMax versions, orbiting the point of interest has been added (I'm on…
A slightly more comprehensive update list. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-AA81EA1A-B4E1-4B47-B3AE-7C4AD62E24FF.htm Xoliul, not sure if this is the type of thing you were looking for. BTW, I think my favorite new feature is the search box. I use it ALL the time in Blender. I hope it searches…
This section of the ShaderFX shows how to set up what you are looking for but only for one color channel. It's the part where you want to check three channels for a specific color which gets tricky. You can do it with several If-statements. But not really all that optimal performance wise I think.…
Don't UV each polygon separately. This is bad for two reasons: 1) it creates visible seams where the textures do not match perfectly. 2) it increases the vertex count in the game. It is better to UV a surface in larger contiguous pieces. In your example, the top of the island will be grass, so it should be mapped as one…