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Intermittent Shading Error In Max 2013

polycounter lvl 10
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Wonkey polycounter lvl 10
I am having shading errors-sometimes. I am using Max 2013. The problem is shown in Xoliul Shader 2, but it is pretty identical in 3Point Shader Lite (I couldn't get the Quality Normals modifier to show up).

Here is an example:

hmUbnyH.gif

The only difference I did was select the mesh. I have also had the error come up when I shifted UV islands, and other times for seemingly no reason while working.

Any ideas?

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