Isn't it DX11 exclusive however? http://www.gamedev.net/blog/1323/entry-2254101-real-time-local-reflections/ Also, aren't refractions supposed to be upside down or U inverted most of the time?
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…
You can get the same performance from some slightly cheaper parts without sacrificing quality. Could get virtually the same board for $229 http://www.newegg.com/Product/Product.aspx?Item=N82E16813131359 The $309 board is a good deal IF you'll use the extra features you're paying for: - SATA 6Gb/s Not too many of these…
Progress Post 2: The Progressing. Two progress posts in one day! What a world! With the uploading of Chains of Fate version 1.2, I've taken a redirected approach for my story. As highlighted in the end of my progress post, I felt that Varus' presence within the story was very minimal. I wished to change that while keeping…
Okay I found the properties here http://www.cgplusplus.com/online-reference/vray-properties/ And have created this...manager = maxOps.GetCurRenderElementMgr()for I = 1 to selection.count do(selection[i].gbufferchannel = ielement = MultiMatteElement()element.elementName = ("MMRE_00") -- I'll want this to start at 00 and…
Hi, everyone! Here is my last work which i made for comicon challenge 2014 http://imageshack.com/a/img838/5928/noyr.jpg http://imageshack.com/a/img836/8823/lbjn.jpg http://imageshack.com/a/img838/6662/zq7b.jpg http://imageshack.com/a/img841/1323/zx87.jpg Hope you all like it!
Right, I'm not surprised at all by this, because I did a little bit of reading into the topic before it hit market, and because of what its doing, it has like a 10:1 sensor to pixel ratio, meaning it needs 10 pixels on the sensor to equal 1 in the output.... Again for the target demographic(people posting random stuff on…
Hello there everyone, My name is Charles Webb, I am an independent game designer with Faux-Operative Games. We are currently offering paid digital 3D modeling work. We are working on the pre physical production stage of an upcoming board game, and will need someone to convert some concept art we are currently having made…