I has a Wazer Wifle! Hmmm, anyone seen any nuclear wessels? :D Jack - I fully explored Vault 106, even have a nifty collection of 106 uniforms in my closet now back at Megaton.
Greetings all. I am here pimping software to create models rather than models themselves. Apologies if this is considered poor taste... Here's the rundown. Pictomod3D Version 1.0 is now available for download from styxar.com This software is simple to use and allows you to create 3D models from photographes or images.…
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
Something that I sculpted for baking normal maps. I´m still learning to use ZBrush but I love it already. 10 000 000 polys started to make my pc run slow so I need much more horsepower!
Hello again, I did the Native Doom number 005 article, I show two more new characters that were created: http://www.indiedb.com/games/native-doom/news/native-doom-dev-update-005-new-characters thanks
+1 000 000 That was such a horrible experience, I had edition with golden remote, I was waiting for it, I was hoping about it getting better then some moments in twilight princess and then... How it was possible after amazing Wind Waker and Twilight Princess to make such an average mediocre game?
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
There's nothing wrong with Monty Python though, it was actually a little goal of mine, so thanks I got the monty python comment before, so I'm glad it's noticable. And without textures, I don't know how to texture a model with a polycount of 10 000 000. Thanks!:D
Megascan does around 0.83. Some guides tells it's 0.76. Chat GPT told me 0.75. Adobe substance libraries have a lot of around 0.5-0.6. Textures.com are in range of 0.75-0.9. It all gave pretty subtle difference in our old renderer and Megacan ones looked almost matte and now 0.76 looks like a nuke when the sun is around 25…